Batterskull - Mtg-World

Standard Sets

Modern Sets

Legacy Sets

Specialty Sets

Move your mouse over image


Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.

  • Rarity: Mythic Rare
  • Cost:
  • Color: A
  • Pow/Tgh: N/A
  • Type: Artifact-Equipment
  • Artists: Mark Zug
  • Card Name: Batterskull
  • Edition: new-phyrexia
  • Reference:233055

More details

Scans Associated Condition Language Price ($) Quantity Add to Cart
NM-Mint English $14.98 Out Of Stock!
NM-Mint French $14.98 Out Of Stock!

Switch to other Currency :

No customer comments for the moment.

Write your review




Write your review

30 Other products in the same category

Many equipment cards are famous for being strong with powerful abilities, just like all the swords from Mirrodin and Scars of Mirrodin, but New Phyrexia injected a new source of life - Living weapon - into the cards and made them alive. To be more specific, Living weapon is a new ability for many equipments in this expansion. When the equipment comes into play, a 0/0 creature token equipped with it is also put into play. Nice, right? Many of these equipments hit competitive play, like Lashwrithe or Mortarpod, but the one that is still being played after the set rotated out of Standard is Batterskull.

The mythic equipment costs 5, gives +4/+4, vigilance and lifelink to the equipped creature, and comes right into play efficiently with a token equipped with it. It’s like playing a creature that helps you even after it dies, as it can be equipped by anyone later by paying the 5 mana equip cost. But what if we like to put it in a control deck? Or what if we have run out of creatures after a Wrath of God? Well that’s when the second ability comes in handy. Pay 3 mana, and you can take Batterskull back into your hand anytime. Then replay your equipped + germ token, rinse and repeat. This is the main reason why Batterskull is so powerful and it’s being played in most of the control decks in Modern; it’s colorless and it basically doesn’t die, all you need is to pay its cost of 5.

Batterskull is the best friend of Stoneforge Mystic. You play the Mystic at two, search for your Batterskull and play that fat vigilance and lifelink guy as an instant with the Mystic’s ability - pretty unfair. In Standard, this combination was considered too powerful and when Modern appeared, it was already so clear that the Mystic was banned since the beginning. However, Legacy still sees the interaction being played a lot in any deck with the Mystic, Umezawa’s Jitte and some Swords, such as Death and Taxes:

4 Wasteland
3 Karakas
4 Rishadan Port
2 Horizon Canopy
1 Eiganjo Castle
1 Cavern of Souls
8 Plains
2 Aven Mindcensor
4 Flickerwisp
1 Mirran Crusader
4 Mother of Runes
4 Phyrexian Revoker
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
1 Batterskull
4 AEther Vial
1 Umezawa’s Jitte
4 Swords to Plowshares
1 Sword of Fire and Ice
3 Serra Avenger

Enter your email to get our newsletter and a free gift !

Don't forget to check our you tube channel